Apps & tools.
Tools I built to speed up my own edits, from AI captions to a vertical-video editor, plus web apps for everyone else.

Co-Do List
A shared checklist you can shape however you like. Give a list to someone by typing their username and you both see every change the moment it happens, on every device. Ticking something off is satisfying on purpose: the box fills, the progress bar moves, and clearing a section sets off a sound and fireworks.
It started as a startup checklist built for one person and grew into a full product with accounts, live sync, deadline reminders on your phone, a calendar feed your own calendar app can subscribe to, task timers, and lists you can paste in from anywhere. It installs to a phone’s home screen like a native app and works offline.
Built with Claude Code, imagined by me.
MusicLinx, ScreenLinx & GameLinx
A web of your taste. Pick the artists, films or games you love and each app reads who made them: the producers, engineers and session players behind a record; the directors, writers, composers and effects teams behind a film; the designers, composers and studios behind a game. It then draws the threads your picks share as an interactive map and suggests new things along those threads.
- MusicLinx uses MusicBrainz and ListenBrainz, imports from Last.fm and Spotify, and plays previews right in the app. A timeline view shows who was in a band and when.
- ScreenLinx uses TMDB with where-to-watch from JustWatch, and imports from Letterboxd, IMDb, Netflix and Trakt.
- GameLinx uses RAWG and Wikidata, imports your Steam library, and links “Play in browser” for older games the Internet Archive hosts.
All three share one design and codebase lineage, install like an app, and come as a single file that runs offline.
Built with Claude Code, imagined by me.
Tools for my own edits.
The next three came straight out of my editing work. Each one takes a slow, repetitive part of post production and turns it into a few clicks.

MagiCC
Captions, like magicc.
The problem. Captioning short-form video was the slowest, most repetitive part of my editing workflow. Native tools produce phrase-level timing, so animated word-by-word captions meant hand-keyframing every word in After Effects, video after video.
The solution. A local captioning pipeline in three parts:
- Transcription. A desktop app runs WhisperX on my GPU to produce word-accurate timestamps, then groups the words into readable caption cards. It supports drag-and-drop, batch queues and multiple languages.
- Review. A browser-based editor plays the footage alongside the transcript. I can fix misheard words, insert missed ones, re-time by tapping along to the audio, tag speakers, and export JSON or SRT. Its transport controls follow standard editing conventions (JKL shuttle, frame stepping).
- Animation. A script turns the reviewed transcript into After Effects markers. A single expression-driven rig reads them and handles pop, karaoke, fade, blur and slide styles, with colour, timing and transition speed on one set of sliders.
The finished captions can also be sent straight into ReelFrame with the footage already loaded.
The result. Captioning went from hand-keyframing every word to a transcribe, review and import workflow. A new style is now a dropdown choice, and the rig carries across every video and aspect ratio.
Built with Claude Code, imagined by me.

ReelFrame
Landscape to vertical, without the pain. ReelFrame turns 16:9 footage into 1080×1920 Shorts and Reels. A timeline editor lets you cut clips, stack two framings with an adjustable split, float extra regions such as a facecam or minimap, keyframe pan and zoom, set speed, add crossfades and sound effects, and balance it all on a built-in audio mixer.
Captions are built in. Transcripts arrive from MagiCC with the footage already loaded. The Review panel shows them as editable cards synced to a word track on the timeline: fix a word, merge or add cards, and assign speakers. Word-by-word animation, including pop and karaoke styles with a colour per speaker, is rendered straight into the video, or exported to After Effects.
The editor runs in the browser and saves a simple project file; the back end turns that into a single ffmpeg render. Reframing for social is slow and fiddly in a traditional NLE, so I built the tool I wanted.
Built with Claude Code, imagined by me.

The CDominator
A Premiere Pro automation panel, built for gaming client CDome. Their high-volume PUBG edits lean on the same handful of moves over and over: zoom punches onto the minimap or killfeed, dropped-in overlays, censor bleeps. Each one is a fiddly multi-step chore by hand, repeated hundreds of times per video.
The panel collapses each into one click. A zoom effect inserts an adjustment layer, applies a Transform and lays down eased keyframes at frame-accurate timing in a single press. Reusable elements (bumpers, bars and tone, patch notes) insert at the playhead from named slots. There’s a one-tap censor bleep, trim-to-playhead tools, and drag-to-reorder throughout.
Most of the work was fighting Premiere’s scripting limits: effects can only be added through an undocumented API, adjustment layers can’t be created by script at all (so they’re pulled from a template), and position values had to be normalised to stay correct at any resolution. Asset links persist per project and re-link themselves when you switch projects.
The result: a repetitive, error-prone routine becomes a few clicks, keeping the edit moving at the pace of the ideas rather than the software.
Built with Claude Code, imagined by me.
Have an idea?
I build tools for creators and small teams, from Premiere workflow plugins to full web apps. If something in your workflow is slow, repetitive or missing, let’s talk about building it.



